Best overall: Thestrals
Top damage pressure, dark scaling, and late-game value.
Use this tier list as a reroll stop guide: keep Thestrals, keep strong A-tier races when rerolls are limited, and replace Human before serious farming.
Thestrals is the race most players should chase. If you land Stellar Ambassador, Death Eater, Fiendish Demon, or Ice Crystal with limited rerolls left, keep it and start progressing.
Top damage pressure, dark scaling, and late-game value.
Strong all-around option when chasing S tier is too risky.
Use active codes and reroll before committing to long farming routes.
This ranking combines practical combat value, farming comfort, boss usefulness, and whether a race is worth keeping when rerolls are low.
| Race | Tier | Rarity | Chance | Best for | Keep rule |
|---|---|---|---|---|---|
| ThestralsTop DPS, dark damage, skill speed | S | Legendary | about 1% | Damage, bossing, late-game farming | Always keep |
| Stellar AmbassadorAll-around damage and mobility | A | Epic | around 4-5% | General progression and smooth farming | Always keep |
| Death EaterSolo farming sustain | A | Rare | about 10% | Long material routes and solo play | Keep with 15 or fewer rerolls |
| Fiendish DemonOffensive elemental pressure | A | Epic | around 5% | Fire-focused builds | Keep with 10 or fewer rerolls |
| Ice CrystalControl and safer progression | A | Epic | around 5% | Ice-focused builds and safer fights | Keep for early and mid-game |
| UndeadSurvival and mistake forgiveness | B | Rare | about 10% | Learning bosses | Keep temporarily |
| WerewolfSimple early combat stats | B | Rare | about 10% | Early progression | Keep early |
| ElfMobility and exploration | C | Uncommon | about 15% | Temporary travel comfort | Temporary only |
| Tree SpiritRegeneration comfort | C | Uncommon | about 15% | Very early survival | Temporary only |
| HumanDefault starter option | D | Common | about 25% | No long-term build | Temporary only |
Use the tier labels as stop-loss rules. The best choice depends on how many rerolls you still have.
Thestrals
Stellar Ambassador, Death Eater, Fiendish Demon, Ice Crystal
Undead, Werewolf
Elf, Tree Spirit
Human
Do not reroll from emotion. Use your current tier and remaining attempts to decide.
Any S-tier race, especially Thestrals. Stop and build around it.
A-tier races when you have 15 or fewer rerolls remaining.
B-tier races if they solve an early survival or farming problem.
Human and weak temporary rolls before serious farming or bossing.
Short notes help players understand why a race is ranked where it is.
The safest overall target because it brings strong damage pressure and fits most progression paths.
Stop immediately. This is the main chase race for damage-focused progression.A strong generalist race that does not force one element or one narrow build path.
Keep unless you have a large reroll stack and are chasing Thestrals.Comfortable for players who farm alone because sustain reduces downtime between fights.
Good enough for efficient grinding. Reroll only if you can afford to chase S tier.Ranks higher when your spells and potion path support fire damage.
Strong keep for most players. Push for S tier only with a large reroll stack.Good when durability and ice scaling matter more than raw movement speed.
A reasonable stop point while learning bosses and farming loops.Less explosive than top races, but survival value can save bad boss attempts.
Keep if you are dying often. Upgrade later when you have spare rerolls.Easy to use because it improves normal combat without requiring a specific element.
A strong early stop if you do not have enough rerolls to chase A or S tier.Useful while exploring but not a long-term damage or bossing target.
Use briefly if it helps movement, then reroll after claiming more codes.The comfort value fades once movement speed and clear speed become more important.
Better than Human, but not worth locking in for serious farming.Human is the baseline race. Replace it as soon as you have free rerolls.
Use active codes and reroll before committing to serious farming.Sometimes the right answer is not only highest tier, but the race that fits your next task.
Best pressure when you are pushing hard fights or late routes.
Strong all-around keep when you want smooth progression.
Sustain helps long material routes feel safer and more consistent.
Survival value helps while learning boss patterns and parry timing.
The list prioritizes practical player outcomes over rarity alone: damage pressure, farming speed, boss usefulness, build flexibility, reroll opportunity cost, and how painful it is to keep the race while progressing.
Thestrals is the best overall race target because it combines strong damage pressure with late-game usefulness. Stellar Ambassador is the safest A-tier generalist keep.
Usually no. Keep A-tier races if you have 15 or fewer rerolls, then use the calculator before chasing Thestrals.
Human is only a temporary starter race. Redeem active codes and reroll it before committing to long farming routes or boss attempts.
Yes. Race rankings can change after balance patches, new spells, new potions, or boss updates. Treat the tier list as a practical reroll guide, not a permanent rule.